Other games (DDO, for one) have an automatic disconnection system for inactive players.
Implementing such a thing in GW would be easier, since there's a clear distinction between outposts and istances. People could still be afk all day while in outposts if they want to.
Just implement so that it disconnects inactive players:
- when in istances AND
- when the party is made of more than one human
Also there goes afk dungeon/mission running. I don't think I'll ever miss it.
Last edited by Gill Halendt; Sep 09, 2010 at 09:56 AM // 09:56..
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